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Do not post on this thread. MDB Rules


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Do not post on this thread.

Instead, see MDB Rules Questions and Comments thread.

MDB Rules:

Objective:

To average +5 or more with the highest possible shoe win rate in both preshuffled and regular cards to support the million dollar play schedule.

Six Step Million Dollar play schedule:

E. Clifton Davis’ How to Make a Million Dollars in 10 Days Plan

Once you are winning 5 units or more per shoe – try this no risk plan:

Step 1: Play 10 shoes @ $5 units = wins $250 – this gives you 10 - $25 unit buy in.

Step 2: Play 10 shoes @ $25 units = wins $1,250 – this gives you 12.5 - $100 unit buy in.

Step 3: Play 10 shoes @ $100 units = wins $5,000 – this gives you 10 - $500 unit buy in.

Step 4: Play 10 shoes @ $500 units = wins $25,000 – this gives you 10 - $1,000 unit buy in.

Step 5: Play 10 shoes @ $1,000 units = wins $50,000 – this gives you 10 - $5,000 unit buy in.

Step 6: Play 40 shoes @ $5,000 units = wins $1,081,500

Let's make winning a million dollars at Baccarat an extremely common occurrence.

While this could be done in as little as ten days, my advice is to take whatever time you need so that you are always playing when in peak condition.

The prerequisite to all this play is to completely learn how to average +5 units per shoe.

The whole method, including system selection is completely mechanical. There is only ONE right way to play each shoe at hand.

Only one deviation is allowed: Once in a great while, particularly with regular cards, you might come across a shoe that is so opposite or repeat favorable (70 % or more) that the obvious solution is to bet straight opposites or straight repeats until you have achieved your goal. But mind you, such shoes are very rare.

Cash MGT:

Whenever we hit +5 in 15 playes or less from where we started we capture 4 and go for more. The worst we can do is +4.

Whenever it takes us more than 15 plays to hit +5, we quit at +5.

In a struggling shoe try to quit with any positive score.

Our stop loss is -5.

Note: Some argue that we virtually always hit +5 sooner or later no matter what. That may be true but why not do it at a better table?

System Selection: (SAP explained)

We use SAP to determine which of the 3 MDB systems to play or switch to.

I'm going to rename the 3 MDB systems here so that the system's name relates to the SAP counts.

S1 (BaS40) is played when 1's are the highest SAP count.

S23 (BaOTB4L) is played when either 2s or 3s are the highest SAP count.

S4+ (BaS40M1) is played when 4+ (4 or mores) are the highest SAP count.

We change systems immediately whenever the highest SAP count changes.

SAP is simply a count of events weighted relative to their normal occurence.

We enter all 4 SAP counts every time the shoe produces an opposite. (When the opposite side wins relative to the prior play)

See score cards already posted to see how to set up your score card to include SAP.

For every 1 in a row we add 1 to our SAP 1's column.

For every 2iar (2 in a row) we add 2 to our SAP 2s column.

For every 3iar we add 4 to our SAP 3s col.

For every 4 or more we add 4 to our SAP 4+ col.

That's it. That is all there is to SAP.

Which system to play or switch to:

When 1's are high or become high we play or switch to S1 immediately. (BaS40)

When 2's or 3s are high or become high we play or switch to S23 immediately. (BaOTB4L)

When 4+ is high or becomes high we play or switch to S4+ immediately. (BaS40M1)

When 2 counts are tied for high:

1's and 2s is S1

1's and 3s is S1

1's and 4+ is S4+

2s and 1's is S1

2s and 3s is S23

2s and 4s is S4+

3s and 1s is S1

3s and 2s is S23

3s and 4s is S4+

4+ tied with anything is still S4+

The above makes ALL system selection purely mechanical throughout the shoe. Below makes all 3 systems purely mechanical.

How to play S1 (BaS40): (Played when 1's are high.)

OUR prog is 120123 Red = secondary prog.

Our primary prog of 1,2 is bet on opposites up as you lose. We can only lose our 1,2 to a 3iar.

Our secondary prog 0123 ONLY makes single entries under 3 iars. It NEVER makes repetitive entries.

When we lose our 1,2 primary prog we bet 0 ON the 3iar (that the 3 will go to 4) (All 0 bets in all 3 systems are ALWAYS bet OTR (On The Run)

Now here is where we get our advantage:

When our 0 bet wins (the 3 went to 4) We bet the remainder of our prog (123) that 3s will stay 3 (Against the run) (ATR) until we win.

A win completes our secondary prog and we are back to betting our 1,2 on opposites.

When our 0 bet loses (the 3 stayed 3) we bet 123 that 3s go to 4 until we win.

Now if it is the first run of 4+ we stay OTR until we lose. Then back to betting 1,2 on opposites.

When it is NOT our first run of 4 we only stay OTR for as long as the last run lasted.

When we bet our 1 unit against the run and lose we go right back OTR with 1 unit bets until we lose. Then back to 1,2 on opposites.

One exception: When the casino tote boards are showing high 7+ runs (one or more every 2 shoes) we stay on ALL runs until we lose.

That covers everything than can happen while playing S1. The other two are repetive so if you learn S1, S23 and S4+ are easy. The trick is to practice S1 until you can play it correctly automatically and by rote.

Interjection: Whenever we change systems any secondary progs in progress reset to 0.

How to Play S4+: (BaS40M1) (played when 4+ is high)

It is played exactly the same except our prog is now 10123.

Our primary prog is 1 on opposites. We can only lose to 2iars. Therefore our 0 bet always bets that a 2 goes to 3.

When our 0 bet wins we bet our 123 that 2s stay 2.

When our 0 bet loses we bet our 123 that 2s go to 3.

With S4+ we always bet that 3s go to 4.

Why? Because we only play S4+ when 4+s are high. Get it?

How to play S23 (BaOTB4L) Played when 2s or 3s are high.

S23 is the same strategy: our prog is 120123. Our primary 1,2 is bet OTB4L (that a repeat will follow an opposite and an opposute will follow a repeat. We can only lose our primary 1,2 to a 4iar either STraight or ZZ.

On a winning 0 (the 4 went to 5) we bet 123 4s stay 4. On a losing 0 we bet 4s will go to 5.

Just recognize that secondary progs are triggered by both ST and ZZ 4s.

Examples: There are examples of each system in the other MDB threads but I'll insert examples here so that you can view played shoes and rules at the same time.

That's it. Those are all the MDB rules.

It is more conservative than NOR. Most shoes never get to a 3 bet. But it wins far more often - somewhere in the 90% range. So far no one has posted a losing shoe with either regular or preshuffled cards. The high win rate is what makes it ideal for the million dollar schedule. It makes the schedule highly realistic to anyone who puts the time in to learn MDB completely. It is actually far harder to write it all down in words than to play it once you catch on to the strategy.

Once you are doing everything correctly you become virtually invincible. See, we have created a diabolical paradox:

You might already see that when playing S1 the only way you can lose is if the shoe produces 4 or 5 3s W/O a 4 or 4 or 5 4s W/O a 3. Normally there is a 6 play pattern that beats any 6 bet prog. That is the way the whole world plays this game. Not us. 4 4s is a minimum 16 play pattern to beat OUR 6 bet prog. See that?

But that is only the beginning.To beat our secondary prog a shoe must be very high in the wrong thing. BUT if a shoe is very high in ANYTHING SAP puts that "thing" in our primary prog protecting our secondary prog.

For instance, very high 4s COULD give us 4 4s W/O a 3. But the fact of high 4s, SAP puts us in S4+ which exploits 4s rather than let them endanger our secondary prog. That happens throughout the MDB strategy making it close to impossible to lose - As long as we play correctly. Practice makes perfect!

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